Commit 7ffa2475 by BellCodeEditor

auto save

parent 1dd7b9f7
Showing with 18 additions and 7 deletions
import pygame
import random
from pygame import locals
pygame.init() # 初始化
......@@ -45,7 +46,14 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
random_shape = random.choice(shape_list)
current_shape = random.choice(random_shape)
color = random.choice(cube_colors)
def check(center):
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
if pos[0] < 1 or pos[1] < 1 or pos[0]>grid_num_height or pos[1]>grid_num_width:
return True
while True:
for event in pygame.event.get():
......@@ -53,14 +61,17 @@ while True:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] += 1
if check(center):
center[1] -= 1
elif event.key == locals.K_LEFT: # 向左
center[1] -= 1
if check(center):
center[1] += 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
center[0] += 1
if check(center):
center[0] -= 1
# 将背景图画上去
screen.blit(background, (0, 0))
......
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