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Commit 76d88f3b authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent 3410f4ab
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Showing with 34 additions and 13 deletions
  • my_Tetris.py
my_Tetris.py
View file @ 76d88f3b
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count=0
states=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -44,26 +45,46 @@ cube_colors = [ ...@@ -44,26 +45,46 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 def check(center)
shape=random.choice(shape_list) for cube in current_shape:
index=random.randint(0,len(shape)-1) cube=(cube[0]+center[0],cube[1]+center[1])
color=random.choice(cube_colors) if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height\
or cube[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: center[1]=center[1]+1
center[1] += 1 if check(center)==False:
center[1]=center[1]-1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: center[1]=center[1]-1
center[1] -= 1 if check(center)==False:
center[1]=center[1]+1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[1]=center[1]+1
center[0] += 1 if check(center)==False:
center[1]=center[1]-1
elif event.key == locals.K_UP:
old_index=index
index+=1
if index>=len(shape):
index=0
current_shape=shaoe[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
if sates==False:
states=Ture
center=[2,8]
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
cureent_shape=shape[index]
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
......
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