Commit 73396462 by BellCodeEditor

save project

parent 9fac6af7
Showing with 19 additions and 9 deletions
...@@ -47,23 +47,33 @@ cube_colors = [ ...@@ -47,23 +47,33 @@ cube_colors = [
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape=random.choice(shape_list) shape=random.choice(shape_list)
fx=random.choice(shape) index=random.randint(0,len(shape)-1)
fx=shape[index]
color=random.choice(cube_colors) color=random.choice(cube_colors)
def check(center):
for cube in fx:
cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] > grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT:
if center[1] < 15: center[1] += 1 # 向右
center[1] += 1 if check(center) == False:
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_LEFT:
if center[0] < 25: center[1] -= 1 # 向左
center[0] += 1 if check(center) == False:
center[1] += 1
elif event.key == locals.K_DOWN:
center[0] += 1 # 向下
if check(center) == False:
center[0] -= 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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