Commit 72f56fe0 by BellCodeEditor

save project

parent 518d5ec4
Showing with 23 additions and 7 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
......@@ -45,14 +45,17 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center):
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0],cube[1] +center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
return False
while True:
for event in pygame.event.get():
......@@ -62,13 +65,26 @@ while True:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1
center[1] = center[1] - 1
if check(center) == False:
center[1] = center[1] + 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
elif event.key == locals.K_UP:
old_index = index
index += 1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
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