Commit 7063be62 by BellCodeEditor

save project

parent b89fcb6c
Showing with 24 additions and 7 deletions
...@@ -7,6 +7,8 @@ grid_size = 20 # 格子大小 ...@@ -7,6 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count=0
states=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -44,12 +46,8 @@ cube_colors = [ ...@@ -44,12 +46,8 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list) def check(center):
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
def check(center)
for cube in current_shape: for cube in current_shape:
cube in (cube[0]+center[0],cube[1]+center[1]) cube in (cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or center[1]<1 or cube[0]>grid_num_height\ if cube[0]<1 or center[1]<1 or cube[0]>grid_num_height\
...@@ -72,7 +70,26 @@ while True: ...@@ -72,7 +70,26 @@ while True:
center[0] = center[0]+1 center[0] = center[0]+1
if check(center)==False: if check(center)==False:
center[0] = center[0]-1 center[0] = center[0]-1
elif event.key == locals.K_UP:
old_index=index
index+=1
if index>=len(shape)
index=0
if check(center)==False:
index=old_index
current_shape=shape[index]
if states==False:
states=True
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
count+=1
if count%FPS==0
center[0]=center[0]+1
if check(center)==False:
center[0]=center[0]-1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment