Commit 6e902b94 by BellCodeEditor

auto save

parent 1dd7b9f7
Showing with 45 additions and 9 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
......@@ -44,8 +45,18 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
count=0
states=False
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
return False
while True:
for event in pygame.event.get():
......@@ -53,14 +64,39 @@ while True:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1
center[1]=center[1]+1
if check(center)==False:
center[1] = center[1]-1
elif event.key == locals.K_LEFT:
center[1] = center[1] - 1 # 向左
if check(center)==False:
center[1] =center[1]+1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
center[0]=center[0]+1
if check(center)==False:
center[0] =center[0]-1
elif event.key==locals.K_UP:
oldindex=index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=oldindex
if states==False:
states=True
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
current_shape=shape[index]
count+=1
if count %FPS==0:
center[0]=center[0]+1
if check(center)==False:
center[0] =center[0]-1
states=False
# 将背景图画上去
screen.blit(background, (0, 0))
......
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