Commit 6621c83b by BellCodeEditor

save project

parent 12df2721
Showing with 11 additions and 1 deletions
...@@ -49,7 +49,11 @@ s=random.choice(shape_list) ...@@ -49,7 +49,11 @@ s=random.choice(shape_list)
index=random.randint(0,len(s)-1) # 第2行第8列 index=random.randint(0,len(s)-1) # 第2行第8列
current_shape = s[index] current_shape = s[index]
color=random.choice(cube_colors) color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube=(cube[0] + center[0], cube[1] + center[1])
if cube[1]<1 or cube[0]<1 or cube[0]>25 or cube[1]>15:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -58,12 +62,18 @@ while True: ...@@ -58,12 +62,18 @@ while True:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: if center[1] < 15:
center[1] += 1 center[1] += 1
if check(center)==False:
center[1]=center[1]-1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: if center[1] > 1:
center[1] -= 1 center[1] -= 1
if check(center)==False:
center[1]=center[1]+1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: if center[0] < 25:
center[0] += 1 center[0] += 1
if check(center)==False:
center[0]=center[0]-1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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