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Commit
6451f4d3
authored
3 years ago
by
BellCodeEditor
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my_Tetris.py
my_Tetris.py
View file @
6451f4d3
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
...
...
@@ -45,8 +45,8 @@ cube_colors = [
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
# 第2行第8列
current_randow
.
choice
(
shape_list
)
center_randow
.
randint
(
0
,
len
(
shape
)
-
1
)
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
current_shape
=
shape
[
index
]
color
=
random
.
choice
(
cube_colors
)
...
...
@@ -54,16 +54,16 @@ def check(center):
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
or
cube
[
1
]
>
grid_num
width
:
or
cube
[
1
]
>
grid_num
_
:
return
False
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
el
if
event
.
key
==
locals
.
K_LEFT
:
if
event
.
key
==
locals
.
K_LEFT
:
center
[
1
]
=
center
[
1
]
-
1
if
check
(
center
)
==
False
if
check
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
+
1
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
...
...
@@ -72,14 +72,14 @@ while True:
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
if
center
[
0
]
<
25
:
center
[
0
]
+=
1
\
center
[
0
]
+=
1
elif
event
.
key
==
locals
.
K_UP
:
elif
event
.
key
==
locals
.
K_UP
:
old_index
=
index
index
+=
1
if
index
>=
len
(
shape
):
index
=
0
current_
shape
=
shape
[
index
]
current_shape
=
shape
[
index
]
if
check
(
center
)
==
False
:
index
+
old_index
current_shape
=
shape
[
index
]
...
...
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