Commit 612cf3da by BellCodeEditor

auto save

parent 1dd7b9f7
Showing with 87 additions and 5 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
......@@ -7,6 +8,9 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count=0
states=False
gameover=False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -15,6 +19,8 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_restart = pygame.font.Font('STKAITI.TTF', 25) # 字体
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
......@@ -44,23 +50,64 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
num_list=[]
for i in range(25):
num_list.append([0]*15)
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width :
return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if gameover==True:
gameover=False
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
if check(center)==False:
center[1]-=1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1
if check(center)==False:
center[1]+=1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
if check(center)==False:
center[0]-=1
elif event.key == locals.K_UP:
old_index=index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
if gameover==False:
if states==False: #生成新方块
states=True
center = [2, 8] # 第2行第8列
shape =random.choice(shape_list)
index =random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
count+=1
if count%FPS==0:
center[0]+=1
if check(center)==False:
center[0]-=1
states=False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
......@@ -75,9 +122,44 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list):
for j,colors in zip(range(1,16),row):
if colors!=0:
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
new_list=[]
for i in range(25):
new_list.append([0]*15)
row_index=24
for i in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if num_list[i][j]==0:
is_full=False
if is_full==False:
new_list[row_index]=num_list[i]
row_index-=1
else:
score+=1
num_list=new_list
if num_list[2][7]!=0:
gameover=True
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover==True:
text=font_restart.render("失败",True,(0,0,0))
screen.blit(text,(20,255))
score=0
num_list=[]
for i in range(25):
num_list.append([0]*15)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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