diff --git a/my_Tetris.py b/my_Tetris.py index 8711234..336a47f 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -1,5 +1,6 @@ import pygame from pygame import locals +import random pygame.init() # 初始化 score = 0 @@ -7,7 +8,8 @@ grid_size = 20 # 格子大小 grid_num_width = 15 # 横向格子数量 grid_num_height = 25 # 纵向格子数量 FPS = 30 - +count=0 +states=False # 创建窗口 screen = pygame.display.set_mode((460, 500)) pygame.display.set_caption("俄罗斯方块") @@ -44,23 +46,47 @@ cube_colors = [ (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (153, 0, 51), (204, 255, 102), (255, 153, 0)] -center = [2, 8] # 第2行第8列 -current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] - +center = [2, 8] # 第2行第8列 索引 +# current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] +shape=random.choice(shape_list) +index=random.randint(0,len(shape)-1) +current_shape=shape[index] +color=random.choice(cube_colors) +def check(center): + for cube in current_shape: + cube=(cube[0]+center[0],cube[1]+center[1]) + if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height \ + or cube[1]>grid_num_width: + return False while True: for event in pygame.event.get(): if event.type == locals.QUIT: exit() if event.type == locals.KEYDOWN: - if event.key == locals.K_RIGHT: # 向右 - if center[1] < 15: - center[1] += 1 - elif event.key == locals.K_LEFT: # 向左 - if center[1] > 1: - center[1] -= 1 + if event.key == locals.K_LEFT: # 向左 + center[1]=center[1]-1 + if check(center)==False: + center[1]=center[1]+1 + + elif event.key == locals.K_RIGHT: # 向右 + center[1]=center[1]+1 + if check(center)==False: + center[1]=center[1]-1 + elif event.key == locals.K_DOWN: # 向下 - if center[0] < 25: - center[0] += 1 + center[0]=center[0]+1 + if check(center)==False: + center[0]=center[0]-1 + elif event.key==locals.K_UP: + old_index=index + index+=1 + if index>=len(shape): + index=0 + current_shape=shape[index] + if check(center)==False: + index = old_index + current_shape=shape[index] + # 将背景图画上去 screen.blit(background, (0, 0)) @@ -71,7 +97,7 @@ while True: current_pos.append(pos) # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 for cube in current_pos: - pygame.draw.rect(screen, color, + pygame.draw.rect(screen, (255,0,0), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)