diff --git a/my_Tetris.py b/my_Tetris.py index 8711234..06e2697 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -1,6 +1,6 @@ import pygame from pygame import locals - +import random pygame.init() # 初始化 score = 0 grid_size = 20 # 格子大小 @@ -43,24 +43,33 @@ cube_colors = [ (204, 153, 153), (102, 102, 153),(153, 0, 102), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (153, 0, 51), (204, 255, 102), (255, 153, 0)] - +color=random.choice(cube_colors) center = [2, 8] # 第2行第8列 current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] - +current_x=random.choice(shape_list) +current_shape=random.choice(current_x) +def ceck(cent): + for cube in current_shape: + cube=(cube[0]+cent[0],cube[1]+cent[1]) + if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width: + return False while True: for event in pygame.event.get(): if event.type == locals.QUIT: exit() if event.type == locals.KEYDOWN: if event.key == locals.K_RIGHT: # 向右 - if center[1] < 15: center[1] += 1 + if ceck(center)==False: + center[1] -= 1 elif event.key == locals.K_LEFT: # 向左 - if center[1] > 1: + center[1] -= 1 + if ceck(center)==False: + center[1] += 1 + elif event.key == locals.K_DOWN: # 向 + center[0] += 1 + if ceck(center)==False: center[1] -= 1 - elif event.key == locals.K_DOWN: # 向下 - if center[0] < 25: - center[0] += 1 # 将背景图画上去 screen.blit(background, (0, 0))