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Commit
5f49d0f0
authored
Mar 17, 2023
by
BellCodeEditor
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sb.py
sb.py
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5f49d0f0
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
liebiao
=
[
2
,
8
]
food
=
pygame
.
image
.
load
(
'bg.png'
)
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
h
=
[(
0
,
0
),(
0
,
1
),(
0
,
-
1
),(
-
1
,
0
)]
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
2
,
0
)]]
Z
=
[[(
0
,
-
1
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
0
,
-
1
),
(
1
,
-
1
)]]
S
=
[[(
-
1
,
0
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)],
[(
1
,
-
1
),
(
1
,
0
),
(
0
,
0
),
(
0
,
1
)]]
T
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
0
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
0
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
0
,
-
1
)]]
J
=
[[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)]]
L
=
[[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块a
t
=
random
.
choice
(
random
.
choice
(
shape_list
))
cube_colors
=
[(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
color
=
random
.
choice
(
cube_colors
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
# 有键盘被按下
if
event
.
key
==
locals
.
K_RIGHT
:
if
liebiao
[
1
]
<
15
:
liebiao
[
1
]
+=
1
if
event
.
key
==
locals
.
K_LEFT
:
if
liebiao
[
1
]
>
1
:
liebiao
[
1
]
-=
1
if
event
.
key
==
locals
.
K_DOWN
:
if
liebiao
[
0
]
<
25
:
liebiao
[
0
]
+=
1
if
event
.
key
==
locals
.
K_UP
:
if
liebiao
[
0
]
>
1
:
liebiao
[
0
]
-=
1
screen
.
blit
(
food
,
(
0
,
0
))
# 将背景图画上去
ds
=
font
.
render
(
str
(
score
),
True
,(
random
.
randint
(
0
,
255
),
random
.
randint
(
0
,
255
),
random
.
randint
(
0
,
255
)))
screen
.
blit
(
ds
,(
350
,
70
))
apple
=
[]
for
ap
in
t
:
a
=
(
ap
[
0
]
+
liebiao
[
0
],
ap
[
1
]
+
liebiao
[
1
])
apple
.
append
(
a
)
for
ap
in
apple
:
pygame
.
draw
.
rect
(
screen
,
color
,
(
ap
[
1
]
*
20
-
20
,
ap
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
ap
[
1
]
*
20
-
20
,
ap
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
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