Commit 56535158 by BellCodeEditor

save project

parent 4078f76b
Showing with 34 additions and 9 deletions
......@@ -46,27 +46,52 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
#current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape =shape[index]
color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] > grid_num_height:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
# if event.key == locals.K_RIGHT: # 向右
# center[1] += 1
# if check(center)==False:
# center[1]=center[1]-1
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
center[1] += 1
if check(center) == False:
center[1]-= 1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
center[1]-=1
if check(center)==False:
center[1]+=1
elif event.key == locals.K_UP:
old_index=index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
elif event.key == locals.K_DOWN:
center[0] += 1
if check(center)==False:
center[0]-=1
# 将背景图画上去
screen.blit(background, (0, 0))
......
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