Commit 47ac8e19 by BellCodeEditor

auto save

parent 1dd7b9f7
Showing with 32 additions and 9 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
...@@ -45,22 +48,42 @@ cube_colors = [ ...@@ -45,22 +48,42 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_LEFT: # 向左
if center[1] < 15: center[1] = center[1]-1
center[1] += 1 if check(center)==False:
elif event.key == locals.K_LEFT: # 向左 center[1]=center[1]+1
if center[1] > 1:
center[1] -= 1 elif event.key == locals.K_RIGHT: # 向右
center[1]=center[1]+1
if check(center)==False:
center[1]=center[1]-1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[0] = center[0]+1
center[0] += 1 if check(center)==False:
center[0]=center[0]-1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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