Commit 3dbf37ef by BellCodeEditor

save project

parent 24b2ca17
Showing with 53 additions and 8 deletions
...@@ -7,7 +7,8 @@ grid_size = 20 # 格子大小 ...@@ -7,7 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count=0
states=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -37,22 +38,24 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -37,22 +38,24 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list= [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list= [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
tuxing=shape[index]
# 一些RGB颜色 # 一些RGB颜色
cube_colors= [ cube_colors= [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
color=random.choice(cube_colors)
center = [2, 8] # 第2行第8列 num_list=[]
for i in range(25):
num_list.append([0]*15)
def check(center): def check(center):
for cube in tuxing: for cube in tuxing:
cube=(cube[0] + center[0], cube[1] + center[1]) cube=(cube[0] + center[0], cube[1] + center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>25 or cube[1]>15: if cube[0]<1 or cube[1]<1 or cube[0]>25 or cube[1]>15:
return False return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
while True: while True:
...@@ -70,13 +73,35 @@ while True: ...@@ -70,13 +73,35 @@ while True:
if check(center)==False: if check(center)==False:
center[1]+=1 center[1]+=1
break break
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[0] += 1 center[0] += 1
if check(center)==False: if check(center)==False:
center[0]-=1 center[0]-=1
break break
elif event.key == locals.K_UP:#
old_index=index
index+=1
if index>=len(shape):
index=0
tuxing=shape[index]
if check(center)==False:
index=old_index
tuxing=shape[index]
if states==False:
states=True
center = [2, 8]
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
tuxing=shape[index]
color=random.choice(cube_colors)
count+=1
if count%15==0:
center[0] += 1
if check(center)==False:
center[0]-=1
states=False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -88,6 +113,26 @@ while True: ...@@ -88,6 +113,26 @@ while True:
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen, color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list):
for j,color in zip(range(1,16),row):
if color!=0:
pygame.draw.rect(screen, color,(j * 20-20,i * 20-20, 20, 20),0)
pygame.draw.rect(screen, (255, 255, 255), (j * 20-20, i * 20-20, 20, 20),1)
new_list=[]
for i in range(25):
new_list.append([0]*15)
row_index=24
for i in range(24,-1,-1):
full=True
for j in range(15):
if num_list[i][j]==0:
full=False
if full==False:
new_list[row_index]=num_list[i]
row_index-=1
else:
score+=1
num_list=new_list
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
......
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