Commit 39ebfd0c by BellCodeEditor

auto save

parent aa222833
Showing with 25 additions and 23 deletions
No preview for this file type
......@@ -2,22 +2,22 @@ import pygame
from pygame import locals
import random
pygame.init() # 初始化
pygame.init() # 初始化,第五人格,启动!
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
grid_size = 20 # 格子大小,第五人格,启动!
grid_num_width = 15 # 横向格子数量,第五人格,启动!
grid_num_height = 25 # 纵向格子数量,第五人格,启动!
FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数),第五人格,启动!
# 载入素材,第五人格,启动!
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font = pygame.font.Font('STKAITI.TTF', 60) # 字体,第五人格,启动!
# 俄罗斯方块所有形状
# 俄罗斯方块所有形状,第五人格,启动!
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
[(-1, 0), (0, 0), (1, 0), (2, 0)]]
......@@ -37,24 +37,24 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块,第五人格,启动!
# 一些RGB颜色
# 一些RGB颜色,第五人格,启动!
cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
center = [2, 8] # 第2行第8列,第五人格,启动!
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
index = random.randint(0, len(shape)-1) # 随机形状索引,第五人格,启动!
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False
# 当前的小方块超出网格的行、列,就返回False,第五人格,启动!
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
......@@ -64,37 +64,38 @@ while True:
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if event.key == locals.K_LEFT: # 向左,第五人格,启动!
center[1] = center[1] - 1 # 左移1列,第五人格,启动!
if check(center) == False:
center[1] = center[1] + 1 # 右移1列
center[1] = center[1] + 1 # 右移1列,第五人格,启动!
elif event.key == locals.K_RIGHT: # 向右
elif event.key == locals.K_RIGHT: # 向右,第五人格,启动!
center[1] = center[1] + 1
if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下
elif event.key == locals.K_DOWN: # 向下,第五人格,启动!
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
# 将背景图画上去
# 将背景图画上去,第五人格,启动!
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
# 计算出所有小方块的行、列位置,第五人格,启动!
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块,第五人格,启动!
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分
# 得分,第五人格,启动!
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
# 刷新画面,第五人格,启动!
pygame.display.update()
clock.tick(FPS)
#第五人格,启动!
\ No newline at end of file
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