Commit 337d87d5 by BellCodeEditor

save project

parent 8c9afb1a
Showing with 20 additions and 8 deletions
...@@ -48,8 +48,15 @@ cube_colors = [ ...@@ -48,8 +48,15 @@ cube_colors = [
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape=random.choice(shape_list) shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1) index=random.randint(0,len(shape)-1)
current_shape=shape[indea] current_shape=shape[index]
color=random.choice(cube_coiors) color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height\
or cube[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -57,14 +64,19 @@ while True: ...@@ -57,14 +64,19 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: center[1]=center[1]+1
center[1] += 1 if check(center)==False:
center[1]=center[1]-1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: center[1]=center[1]-1
center[1] -= 1 if check(center)==False:
center[1]=center[1]+1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[0]=center[0]+1
center[0] += 1 if check(center)==False:
center[0]=center[0]-1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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