Commit 25f240d3 by BellCodeEditor

save project

parent be51e3be
Showing with 8 additions and 1 deletions
......@@ -7,6 +7,7 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count = 0
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -54,7 +55,7 @@ def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_:
or cube[1] >grid_num_width:
return False
while True:
for event in pygame.event.get():
......@@ -84,6 +85,12 @@ while True:
index + old_index
current_shape = shape[index]
count += 1
if count % FPS == 0:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
# 将背景图画上去
screen.blit(background, (0, 0))
......
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