Commit 1feebf11 by BellCodeEditor

auto save

parent f6674319
Showing with 14 additions and 9 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -46,6 +47,9 @@ cube_colors = [ ...@@ -46,6 +47,9 @@ cube_colors = [
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
color=random.choice(cube_colors)
xg=random.choice(shape_list)
fx=random.choice(xg)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -61,20 +65,21 @@ while True: ...@@ -61,20 +65,21 @@ while True:
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: if center[0] < 25:
center[0] += 1 center[0] += 1
elif event.key == locals.K_UP: # 向下
color=random.choice(cube_colors)
xg=random.choice(shape_list)
fx=random.choice(xg)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = [] fx1 = []
for cube in current_shape: for cube in fx:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) fx1.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in fx1:
pygame.draw.rect(screen, color, pygame.draw.rect(screen,color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen,(255, 255, 255),(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment