Commit 1dc03826 by BellCodeEditor

auto save

parent 1dd7b9f7
Showing with 46 additions and 9 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
......@@ -7,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count = 0
states = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -36,7 +39,7 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
shape_list = [I] # 7种类型俄罗斯方块
# 一些RGB颜色
cube_colors = [
......@@ -44,8 +47,13 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
def check(center):
for cube in current_shape:
cube = [cube[0] + center[0],cube[1]+center[1]]
if cube[0]<1 or cube[0]>grid_num_height or cube[1]<1 or cube[1]>grid_num_width:
return False
while True:
for event in pygame.event.get():
......@@ -53,14 +61,43 @@ while True:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] = center[1]+1
if check(center) == False:
center[1] -= 1
elif event.key == locals.K_LEFT: # 向左
center[1] = center[1]-1
if check(center) == False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
center[0] = center[0]+1
if check(center) == False:
center[0] -= 1
elif event.key == locals.K_UP: # 向上
old_index = index
index += 1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
if states == False:
states = True
color = random.choice(cube_colors)
print(color)
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
print(shape)
index = random.randint(0,len(shape)-1)
print(index)
current_shape = shape[index]
count += 1
if count % FPS == 0:
center[0] = center[0] + 1
if check(center) == False:
center[0] -= 1
states = False
# 将背景图画上去
screen.blit(background, (0, 0))
......
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