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Commit 0a23a5df authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 1dd7b9f7
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Showing with 29 additions and 3 deletions
  • my_Tetris.py
my_Tetris.py
View file @ 0a23a5df
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
...@@ -45,12 +46,28 @@ cube_colors = [ ...@@ -45,12 +46,28 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] shape=random.choice(shape_list)
index=random.randint(0, len(shape)-1)
current_shape=shape[index]
color=random.choices(cube_colors)
def check(center):
cude=(cude[0]+center[0],cude[1]+center[1])
if cude[0]< 1 or cude[1]<1 or cube[0]>grid_num_height \
or cude[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_LEFT:
center[1]=center[1]-1
if check(center)==False:
center[1]=center[1]+1
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: if center[1] < 15:
...@@ -61,6 +78,15 @@ while True: ...@@ -61,6 +78,15 @@ while True:
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: if center[0] < 25:
center[0] += 1 center[0] += 1
elif event.key==locals.K_UP:
old_index=index
index+=1
if index>=len(shaep):
index=0
current_shape=shape[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -71,8 +97,8 @@ while True: ...@@ -71,8 +97,8 @@ while True:
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen,color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分 # 得分
......
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