Commit 082ce535 by BellCodeEditor

save project

parent 5f8c3155
Showing with 31 additions and 5 deletions
......@@ -7,6 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count=0
states=False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -45,22 +47,46 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape = random.choice(shape_)
shape = random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
def check(center):
for cube in current_pos:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] += 1
if check(center)==False:
center[1] -= 1
elif event.key == locals.K_LEFT: # 向左
center[1] -= 1
if check(center)==False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
elif event.key==locals.K_UP:
old_index=index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
if count%FPS==0:
center[0]=center[0]+1
if check(center)==False:
center[0]=center[0]-0
states=False
# 将背景图画上去
screen.blit(background, (0, 0))
......
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