Commit 00e04d4d by BellCodeEditor

save project

parent 1dd7b9f7
Showing with 57 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
...@@ -45,7 +45,7 @@ cube_colors = [ ...@@ -45,7 +45,7 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
......
import pygame
import pygame
from pygame import locals
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8]
curr_shape=[(0,-1),(0,0),(0,1),(0,2)]
while True:
for event in pygame.event.get():#遍历各种事件
if event.type == locals.QUIT:
exit()#点击窗口上的x就退出
if event.type==locals.KEYDOWN:
if event.key ==locals.K_RIGHT:
if center[1]<15:
center[1]=center[1]+1
elif event.key ==locals.K_LEFT:
if center[1]>1:
center[1]=center[1]-1
elif event.key ==locals.K_DOWN:
if center[0]<25:
center[0]=center[0]+1
# 将背景图画上去
screen.blit(background,(0,0))#绘制(blit)背景
curr_pos=[]
for cube in curr_shape:
bb=(cube[0]+center[0],cube[1]+center[1])
curr_pos.append(bb)
for cube in curr_pos:
pygame.draw.rect(screen,(255,0,0),
(cube[1]*20-20,center[0]*20-20,
20,20),
0)#在(140,20)画一个20*20的红色实心方块
pygame.draw.rect(screen,(255,255,255),
(cube[1]*20-20,center[0]*20-20,
20,20),
1)#在(140,20)画一个20*20的白色空心方块(线条为1)
# 得分(350,70)
score_text=font.render(str(score),True,(0,0,0))#设置得分参数
screen.blit(score_text,(350,70))#绘制得分
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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