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Commit
00e04d4d
authored
Aug 14, 2023
by
BellCodeEditor
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parent
1dd7b9f7
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with
57 additions
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2 deletions
my_Tetris.py
俄罗斯方块.py
my_Tetris.py
View file @
00e04d4d
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
...
...
@@ -45,7 +45,7 @@ cube_colors = [
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
# 第2行第8列
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
俄罗斯方块.py
0 → 100644
View file @
00e04d4d
import
pygame
import
pygame
from
pygame
import
locals
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
center
=
[
2
,
8
]
curr_shape
=
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
0
,
2
)]
while
True
:
for
event
in
pygame
.
event
.
get
():
#遍历各种事件
if
event
.
type
==
locals
.
QUIT
:
exit
()
#点击窗口上的x就退出
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
if
center
[
1
]
<
15
:
center
[
1
]
=
center
[
1
]
+
1
elif
event
.
key
==
locals
.
K_LEFT
:
if
center
[
1
]
>
1
:
center
[
1
]
=
center
[
1
]
-
1
elif
event
.
key
==
locals
.
K_DOWN
:
if
center
[
0
]
<
25
:
center
[
0
]
=
center
[
0
]
+
1
# 将背景图画上去
screen
.
blit
(
background
,(
0
,
0
))
#绘制(blit)背景
curr_pos
=
[]
for
cube
in
curr_shape
:
bb
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
curr_pos
.
append
(
bb
)
for
cube
in
curr_pos
:
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),
(
cube
[
1
]
*
20
-
20
,
center
[
0
]
*
20
-
20
,
20
,
20
),
0
)
#在(140,20)画一个20*20的红色实心方块
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
center
[
0
]
*
20
-
20
,
20
,
20
),
1
)
#在(140,20)画一个20*20的白色空心方块(线条为1)
# 得分(350,70)
score_text
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
#设置得分参数
screen
.
blit
(
score_text
,(
350
,
70
))
#绘制得分
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
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