import pygame
from pygame import locals

pygame.init()   # 初始化
score = 0
grid_size = 20  # 格子大小
grid_num_width = 15     # 横向格子数量
grid_num_height = 25      # 纵向格子数量
FPS = 30

# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60)  # 字体
center = [2,8]
current_shape = [(0,0),(0,1),(0,-1),(-1,0)]
#current_shape = [(0,0),(0,1),(0,-1),(-1,0)]
#current_shape = [(0,0),(0,1),(0,-1),(-1,0)]
#current_shape = [(0,0),(0,1),(0,-1),(-1,0)]
#current_shape = [(0,0),(0,1),(0,-1),(-1,0)]
#current_shape = [(0,0),(0,1),(0,-1),(-1,0)]
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            exit()
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_RIGHT:
                if center[1]<15:
                    center[1]+=1
            if event.key == locals.K_LEFT:
                if center[1]>1:
                    center[1]-=1   
            if event.key == locals.K_DOWN:
                if center[0]<25:
                    center[0]+=1   
    # 将背景图画上去
    screen.blit(background,(0,0))
    current_pos = []
    for cure in current_shape:
        pos = (center[0]+cure[0],center[1]+cure[1])
        current_pos.append(pos)
    for cure in current_pos:
        pygame.draw.rect(screen,(255,0,0),(cure[1]*20-20,cure[0]*20-20,20,20),0)
        pygame.draw.rect(screen,(255,255,255),(cure[1]*20-20,cure[0]*20-20,20,20),1)
    # 得分
    score_text=font.render(str(score),True,(255,255,255))
    screen.blit(score_text,(370,70))
    # 刷新画面
    pygame.display.update()
    clock.tick(FPS)