Commit edb71b44 by BellCodeEditor

save project

parent f97942a0
Showing with 12 additions and 4 deletions
...@@ -17,6 +17,7 @@ background = pygame.image.load('bg.png') ...@@ -17,6 +17,7 @@ background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8] center = [2,8]
curr_shape = [(0,-1),(0,0),(0,1),(0,2)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -33,10 +34,17 @@ while True: ...@@ -33,10 +34,17 @@ while True:
center[0] += 1 center[0] += 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
pygame.draw.rect(screen,(255,0,0),
(center[1] * 20 - 20,center[0] * 20 - 20,20,20),0) curr_pos = []
pygame.draw.rect(screen,(255,255,255), for cube in curr_shape:
(center[1] * 20 - 20,center[0] * 20 - 20,20,20),1) pos = (cube[0] + center[0],cube[1] + center[1])
curr_pos.append(pos)
for cube in curr_pos:
pygame.draw.rect(screen,(255,0,0),
(cube[1] * 20 - 20,cube[0] * 20 - 20,20,20),0)
pygame.draw.rect(screen,(255,255,255),
(cube[1] * 20 - 20,cube[0] * 20 - 20,20,20),1)
# 得分 # 得分
score_text = font.render(str(score), True, (0,0,0)) score_text = font.render(str(score), True, (0,0,0))
screen.blit(score_text, (370,70)) screen.blit(score_text, (370,70))
......
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