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Commit de37eb18 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 629e9b8f
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  • STKAITI.TTF
  • bg.png
  • my_Tetris.py
STKAITI.TTF 0 → 100644
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bg.png

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my_Tetris.py 0 → 100644
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import pygame
from pygame import locals
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8]
t_shape = [(-1,0),(0,0),(0,-1),(0,1)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] +=1
if event.key == locals.K_LEFT:
if center[1] > 1:
center[1] -=1
if event.key == locals.K_DOWN:
if center[0] < 25:
center[0] +=1
# 将背景图画上去
screen.blit(background,(0,0))
# 得分
scoreSurf = font.render(str(score),True,(0,0,0))
screen.blit(scoreSurf,(370,75))
curr_pos = []
for cube in t_shape:
a = (cube[0]+center[0],cube[1]+center[1])
curr_pos.append(a)
for cube in curr_pos:
pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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