Commit d8838d49 by BellCodeEditor

save project

parent 14d1a602
Showing with 18 additions and 8 deletions
...@@ -16,26 +16,36 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,26 +16,36 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2, 8]
current_shape =[(0,-1) , (0, 0), (0, 1),(-1, 0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type ==locals.KEYDOWN: if event.type ==locals.KEYDOWN:
if event.key ==locals.K_RIGHT if event.key == locals.K_RIGHT:
if center[1] < 15: if center[1] < 15:
center[1] += 1 center[1] += 1
elif event.key ==locals.K_LEFT: elif event.key ==locals.K_LEFT:
center[1] -=1 if center[1] > 1:
elif event.key ==locals.k_DOWN center[1] -=1
elif event.key == locals.k_DOWN :
center[0] +=1 center[0] +=1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
current_pos =[]
for cube in current_shape:
pos =(cube[0]+ center[0], cube [1] +center[1])
current_pos.append(pos)
# 绘制小方块 # 绘制小方块
pygame.draw.rect(screen, (255, 0, 0), for cube in current_pos:
(center[1]*20-20, center[0] *20-20, 20, 20), 0) pygame.draw.rect(screen, (255, 0, 0),
pygame.draw.rect(screen, (255, 225, 225), (cube[1]*20-20, cube[0] *20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 225, 225),
(cube[1]*20-20, cube[0] *20-20, 20, 20), 1)
# 得分 # 得分
text_surface = font.render(str(score), True,(0,0,0)) text_surface = font.render(str(score), True,(0,0,0))
screen.blit(text_surface,(350,70)) screen.blit(text_surface,(350,70))
......
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