Commit ada50fa6 by BellCodeEditor

auto save

parent 1940072a
Showing with 62 additions and 0 deletions
File added
bg.png

46.1 KB

import pygame
from pygame import locals
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8] # 中心点,2行8列
curr_shape = [(0, -1), (0, 0), (0, 1), (0, 2)] # 当前形状
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] = center[1]+1
elif event.key == locals.K_LEFT:
if center[1] > 1:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] = center[0] + 1
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
curr_pos = []
for cube in curr_shape: # cube 立方体
aa = (cube[0] + center[0], cube[1] + center[1]) #用相对位置加上屏幕中心点所在的位置
curr_pos.append(aa)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in curr_pos:
pygame.draw.rect(screen, (153, 0, 102),
(cube[1] * 20-20, cube[0] * 20-20,
grid_size, grid_size),
0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20,
grid_size, grid_size),
1)
# 得分
score_text = font.render(str(score), True, (0, 0, 0))
screen.blit(score_text , (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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