Commit a2da3877 by BellCodeEditor

save project

parent 3d143fd3
Showing with 25 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
...@@ -15,16 +16,36 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,16 +16,36 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8]
current_shape = [(0,0),(0,1),(0,-1),(-1,0)]
#current_shape = [(0,0),(0,1),(0,-1),(-1,0)]
#current_shape = [(0,0),(0,1),(0,-1),(-1,0)]
#current_shape = [(0,0),(0,1),(0,-1),(-1,0)]
#current_shape = [(0,0),(0,1),(0,-1),(-1,0)]
#current_shape = [(0,0),(0,1),(0,-1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1]<15:
center[1]+=1
if event.key == locals.K_LEFT:
if center[1]>1:
center[1]-=1
if event.key == locals.K_DOWN:
if center[0]<25:
center[0]+=1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0),(120,20,20,20),0) current_pos = []
pygame.draw.rect(screen,(255,255,255),(120,20,20,20),1) for cure in current_shape:
pos = (center[0]+cure[0],center[1]+cure[1])
current_pos.append(pos)
for cure in current_pos:
pygame.draw.rect(screen,(255,0,0),(cure[1]*20-20,cure[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(cure[1]*20-20,cure[0]*20-20,20,20),1)
# 得分 # 得分
score_text=font.render(str(score),True,(255,255,255)) score_text=font.render(str(score),True,(255,255,255))
screen.blit(score_text,(370,70)) screen.blit(score_text,(370,70))
......
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