Commit 9f6acaaf by BellCodeEditor

save project

parent 2f46e97b
Showing with 10 additions and 3 deletions
......@@ -17,9 +17,11 @@ background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2, 8]
curr_shape = [(0, -1), (0, 0), (0, 1), (0, 2)] # 修正变量名
while True:
for event in pygame.event.get():
if event.type == locals.QUIT: # 修正拼写错误
pygame.quit()
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
......@@ -33,10 +35,15 @@ while True:
center[0] += 1
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(background, (0, 0))
curr_pos = []
for cube in curr_shape:
aa = (cube[0] + center[0], cube[1] + center[1])
curr_pos.append(aa)
# 将第一个格子画出来
pygame.draw.rect(screen, (255, 0, 0), (center[1] * grid_size, center[0] * grid_size, grid_size, grid_size), 0)
pygame.draw.rect(screen, (255, 255, 255), (center[1] * grid_size, center[0] * grid_size, grid_size, grid_size), 1)
for cube in curr_pos:
pygame.draw.rect(screen, (255, 0, 0), (cube[1] * grid_size, cube[0] * grid_size, grid_size, grid_size), 0)
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * grid_size, cube[0] * grid_size, grid_size, grid_size), 1)
# 得分
score_text = font.render(str(score), True, (0, 0, 0))
screen.blit(score_text, (350, 70))
......
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