Commit 77b542bb by BellCodeEditor

auto save

parent cee77265
Showing with 61 additions and 53 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8] # 中心点,2行8列 center = [2,8] # 中心点,2行8列
curr_shape = [(0, -1), (0, 0), (0, 1), (0, 2)] # 当前形状
while True:
for event in pygame.event.get(): while True:
if event.type == locals.QUIT: for event in pygame.event.get():
exit() if event.type == locals.QUIT:
if event.type == locals.KEYDOWN: exit()
if event.key == locals.K_RIGHT: if event.type == locals.KEYDOWN:
if center[1] < 15: if event.key == locals.K_RIGHT:
center[1] = center[1]+1 if center[1] < 15:
center[1] = center[1]+1
elif event.key == locals.K_LEFT:
if center[1] > 1: elif event.key == locals.K_LEFT:
center[1] = center[1] - 1 if center[1] > 1:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN:
if center[0] < 25: elif event.key == locals.K_DOWN:
center[0] = center[0] + 1 if center[0] < 25:
center[0] = center[0] + 1
# 将背景图画上去
screen.blit(background, (0, 0)) # 将背景图画上去
# 将1个格子画出来 screen.blit(background, (0, 0))
pygame.draw.rect(screen, (255, 0, 0), # 计算出所有小方块的行、列位置
(center[1] * 20-20, center[0] * 20-20, curr_pos = []
20, 20), for cube in curr_shape: # cube 立方体
0) aa = (cube[0] + center[0], cube[1] + center[1]) #用相对位置加上屏幕中心点所在的位置
pygame.draw.rect(screen, (255, 255, 255), curr_pos.append(aa)
(center[1] * 20-20, center[0] * 20-20, # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
20, 20), for cube in curr_pos:
1) # 1不填充 pygame.draw.rect(screen, (153, 0, 102),
# 得分 (cube[1] * 20-20, cube[0] * 20-20,
score_text = font.render(str(score), True, (0, 0, 0)) grid_size, grid_size),
screen.blit(score_text , (350,70)) 0)
# 刷新画面 pygame.draw.rect(screen, (255, 255, 255),
pygame.display.update() (cube[1] * 20-20, cube[0] * 20-20,
grid_size, grid_size),
1)
# 得分
score_text = font.render(str(score), True, (0, 0, 0))
screen.blit(score_text , (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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