Commit 70ee1918 by BellCodeEditor

save project

parent 7daa69f7
Showing with 29 additions and 30 deletions
......@@ -16,44 +16,42 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2 , 8]
center = [2,8] # 中心点,2行8列
curr_shape=[(0,-1),(0,0),(0,1),(0,2)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 13:
center[1] = center[1]+1
if event.type==locals.K_DOWN:
if event.key==locals.K_RIGHT:
if center[1]<15:
center[1]=center[1]+1
elif event.key == locals.K_LEFT:
if center[1] > 2:
center[1] = center[1] - 1
elif event.key==locals.K_LEFT:
if center[1]>1:
center[1]=center[1]-1
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] = center[0] + 1
elif event.key==locals.K_DOWN:
if center[0]<25:
center[0]=center[0]+1
# 将背景图画上去
screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0),
(center[1]*20-20,center[0]*20-20,
20,20),
0)
pygame.draw.rect(screen,(255,255,255),
(center[1]*20-20,center[0]*20-20,
20,20),
1)
screen.blit(background, (0, 0))
curr_pos=[]
for cube in curr_shape:
pos=(cube[0]+center[0],cube[1]+center[1])
curr_pos.append(pos)
# 将1个格子画出来
for cube in curr_pos:
pygame.draw.rect(screen, (153, 0, 102),
(cube[1] * 20-20, cube[0] * 20-20,grid_size, grid_size),0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20,grid_size, grid_size),1) # 1不填充
# 得分
score_text=font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70))
score_text = font.render(str(score), True, (0, 0, 0))
screen.blit(score_text , (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
clock.tick(FPS)
\ No newline at end of file
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