Commit 6c47f42f by BellCodeEditor

save project

parent 19745c12
Showing with 10 additions and 2 deletions
...@@ -9,6 +9,8 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -9,6 +9,8 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
center=[2,8] center=[2,8]
T=[(0,-1),(0,0),(-1,0),(0,1)]
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -37,9 +39,15 @@ while True: ...@@ -37,9 +39,15 @@ while True:
# 得分 # 得分
test=font.render(str(score),True,(0,0,0)) test=font.render(str(score),True,(0,0,0))
screen.blit(test,(350,70)) screen.blit(test,(350,70))
pos1=[]
for cube in T:
pos=(cube[0]+center[0],cube[1]+center[1])
pos1.append(pos)
#方块 #方块
pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0) for cube in pos1:
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1) pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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