diff --git a/STKAITI.TTF b/STKAITI.TTF
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diff --git a/bg.png b/bg.png
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diff --git a/my_Tetris.py b/my_Tetris.py
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+++ b/my_Tetris.py
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+import pygame
+from pygame import locals
+
+pygame.init()   # 初始化
+score = 0
+grid_size = 20  # 格子大小
+grid_num_width = 15     # 横向格子数量
+grid_num_height = 25      # 纵向格子数量
+FPS = 30
+center=[2,8]
+# 创建窗口
+screen = pygame.display.set_mode((460, 500))
+pygame.display.set_caption("俄罗斯方块")
+clock = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+# 载入素材
+background = pygame.image.load('bg.png')
+font = pygame.font.Font('STKAITI.TTF', 60)  # 字体
+curr_shape=[(0,1),(0,2),(-1,1),(0,0)]
+while True:
+    for event in pygame.event.get():
+        if event.type == locals.QUIT:
+            exit()
+        if event.type==locals.KEYDOWN:
+            if event.key==locals.K_RIGHT:
+                if center[1]<15:
+                    center[1]=center[1]+1
+            elif event.key==locals.K_LEFT:
+                if center[1]>1:
+                    center[1]=center[1]-1
+            elif event.key==locals.K_DOWN:
+                if center[0]<25:
+                    center[0]=center[0]+1
+    screen.blit(background,(0,0))
+    curr_pos=[]
+    for cube in curr_shape:
+        oo=(cube[0]+center[0],cube[1]+center[1])
+        curr_pos.append(oo)
+    for cube in curr_pos:
+        pygame.draw.rect(screen,(153,0,102),(cube[1]*20-20,cube[0]*20-20,20,20),0)
+        pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
+    # 将背景图画上去
+    
+    # 得分
+    score_text=font.render(str(score), True,(0,0,0))
+    screen.blit(score_text,(350,70))
+    
+    # 刷新画面
+    pygame.display.update()
+    clock.tick(FPS)