From 4de5b72391d3ac0185f4c7facc116c0eb3f4a275 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 15 Apr 2023 12:08:21 +0800
Subject: [PATCH] save project

---
 STKAITI.TTF  | Bin 0 -> 12736196 bytes
 bg.png       | Bin 0 -> 47237 bytes
 my_Tetris.py | 48 ++++++++++++++++++++++++++++++++++++++++++++++++
 3 files changed, 48 insertions(+)
 create mode 100644 STKAITI.TTF
 create mode 100644 bg.png
 create mode 100644 my_Tetris.py

diff --git a/STKAITI.TTF b/STKAITI.TTF
new file mode 100644
index 0000000..5044116
Binary files /dev/null and b/STKAITI.TTF differ
diff --git a/bg.png b/bg.png
new file mode 100644
index 0000000..d2ea19c
Binary files /dev/null and b/bg.png differ
diff --git a/my_Tetris.py b/my_Tetris.py
new file mode 100644
index 0000000..d5d77d0
--- /dev/null
+++ b/my_Tetris.py
@@ -0,0 +1,48 @@
+import pygame
+from pygame import locals
+
+pygame.init()   # 初始化
+score = 0
+grid_size = 20  # 格子大小
+grid_num_width = 15     # 横向格子数量
+grid_num_height = 25      # 纵向格子数量
+FPS = 30
+hanglie=[2,14]
+t_hanglei=[(0,-1),(0,0),(0,+1),(-1,0)]
+# 创建窗口
+screen = pygame.display.set_mode((460, 500))
+pygame.display.set_caption("俄罗斯方块")
+clock = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+# 载入素材
+background = pygame.image.load('bg.png')
+font = pygame.font.Font('STKAITI.TTF', 60)  # 字体
+
+while True:
+    for event in pygame.event.get():
+        if event.type == locals.QUIT:
+            exit()
+        if event.type == locals.KEYDOWN:
+            if event.key == locals.K_RIGHT: 
+                if hanglie[1]<15:
+                    hanglie[1]+=1
+            elif event.key == locals.K_LEFT:
+                if hanglie[1]>1:
+                    hanglie[1]-=1
+            elif event.key == locals.K_DOWN:
+                if hanglie[0]<25:
+                    hanglie[0]+=1
+    # 将背景图画上去
+    pos_hanglie=[]
+    for cude in t_hanglei:
+        aa = hanglie[0]+cude[0],cude[1]+hanglie[1]
+        pos_hanglie.append(aa)
+    screen.blit(background,(0,0))
+    # 得分
+    for cobe in pos_hanglie:
+        pygame.draw.rect(screen,(255,128,0),(cobe[1]*20-20,cobe[0]*20-20,20,20),0)
+        pygame.draw.rect(screen,(255,255,255),(cobe[1]*20-20,cobe[0]*20-20,20,20),1)
+    text = font.render(str(score),True,(0,0,0))
+    screen.blit(text,(350,70))
+    # 刷新画面
+    pygame.display.update()
+    clock.tick(FPS)
--
libgit2 0.25.0