diff --git a/STKAITI.TTF b/STKAITI.TTF new file mode 100644 index 0000000..5044116 Binary files /dev/null and b/STKAITI.TTF differ diff --git a/bg.png b/bg.png new file mode 100644 index 0000000..d2ea19c Binary files /dev/null and b/bg.png differ diff --git a/my_Tetris.py b/my_Tetris.py new file mode 100644 index 0000000..947127d --- /dev/null +++ b/my_Tetris.py @@ -0,0 +1,64 @@ +import pygame +from pygame import locals + +pygame.init() # 初始化 +score = 0 +grid_size = 20 # 格子大小 +grid_num_width = 15 # 横向格子数量 +grid_num_height = 25 # 纵向格子数量 +FPS = 30 +center = [2,8] +# 创建窗口 + + +screen = pygame.display.set_mode((460, 500)) +pygame.display.set_caption("俄罗斯方块") +clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +# 载入素材 +background = pygame.image.load('bg.png') +font = pygame.font.Font('STKAITI.TTF', 60) # 字体 + +current_shape=[(0,-1),(0,0),(0,1),(0,2)] + +while True: + for event in pygame.event.get(): + if event.type == locals.QUIT: + exit() + if event.type == locals.KEYDOWN: + if event.key == locals.K_RIGHT: + if center[1] < 15: + center[1]+=1 + + elif event.type == locals.KEY_LEFT: + if center[1]<1: + center[1]-=1 + + elif event.type == locals.KEYDOWN: + if center[0]< 25: + center[0] = center[0] + 1 + + # 将背景图画上去 + screen.blit(background,(0,0)) + current_pos=[] + for cube in current_shape: + ss=(cube[0]+center[0],cube[1]+center[1]) + current_pos.append(ss) + for cube in current_pos: + pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0) + pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1) + + # 得分 + score_text = font.render(str(score),True,(0,0,0)) + screen.blit(score_text,(350,70)) + # 刷新画面 + pygame.display.update() + clock.tick(FPS) + + + + + + + + +