Commit 39faeb6c by BellCodeEditor

save project

parent 54a45f70
Showing with 21 additions and 24 deletions
...@@ -7,8 +7,8 @@ grid_size = 20 # 格子大小 ...@@ -7,8 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
hang = 7 center = [2,8]
lie = 2 curr_shape = [(0,-1),(0,0),(0,1),(-1,0)]
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -23,36 +23,33 @@ while True: ...@@ -23,36 +23,33 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: if event.key == locals.K_RIGHT:
if hang < 15: if center[1] < 15:
hang = hang + 1 center[1] = center[1] + 1
if event.key == locals.K_LEFT: if event.key == locals.K_LEFT:
if hang > 1: if center[1] > 1:
hang = hang - 1 center[1] = center[1] - 1
elif event.key == locals.K_DOWN: elif event.key == locals.K_DOWN:
if lie < 25: if center[0] < 25:
lie = lie + 1 center[0] = center[0] + 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
curr_pos = []
for cube in curr_shape:
aa = (cube[0] + center[0],cube[1] + center[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 得分 # 得分
score_text = font.render(str(score),True,(0,0,0)) score_text = font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70)) screen.blit(score_text,(350,70))
x = hang*20-20
y = lie*20-20
pygame.draw.rect(screen,(255,0,0),(x,y,20,20),0)
pygame.draw.rect(screen,(255,255,255),(x,y,20,20),1)
x = (hang - 1)*20-20
y = lie*20-20
pygame.draw.rect(screen,(255,0,0),(x,y,20,20),0)
pygame.draw.rect(screen,(255,255,255),(x,y,20,20),1)
x = hang*20-20
y = (lie - 1)*20-20
pygame.draw.rect(screen,(255,0,0),(x,y,20,20),0)
pygame.draw.rect(screen,(255,255,255),(x,y,20,20),1)
x = (hang + 1)*20-20
y = lie*20-20
pygame.draw.rect(screen,(255,0,0),(x,y,20,20),0)
pygame.draw.rect(screen,(255,255,255),(x,y,20,20),1)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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