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Commit
39faeb6c
authored
3 years ago
by
BellCodeEditor
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parent
54a45f70
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1 changed file
with
21 additions
and
24 deletions
my_Tetris.py
my_Tetris.py
View file @
39faeb6c
...
...
@@ -7,8 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
hang
=
7
lie
=
2
center
=
[
2
,
8
]
curr_shape
=
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
-
1
,
0
)]
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
...
...
@@ -23,36 +23,33 @@ while True:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
if
hang
<
15
:
hang
=
hang
+
1
if
center
[
1
]
<
15
:
center
[
1
]
=
center
[
1
]
+
1
if
event
.
key
==
locals
.
K_LEFT
:
if
hang
>
1
:
hang
=
hang
-
1
if
center
[
1
]
>
1
:
center
[
1
]
=
center
[
1
]
-
1
elif
event
.
key
==
locals
.
K_DOWN
:
if
lie
<
25
:
lie
=
lie
+
1
if
center
[
0
]
<
25
:
center
[
0
]
=
center
[
0
]
+
1
# 将背景图画上去
screen
.
blit
(
background
,(
0
,
0
))
curr_pos
=
[]
for
cube
in
curr_shape
:
aa
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
curr_pos
.
append
(
aa
)
for
cube
in
curr_pos
:
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 得分
score_text
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
screen
.
blit
(
score_text
,(
350
,
70
))
x
=
hang
*
20
-
20
y
=
lie
*
20
-
20
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
x
,
y
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
x
,
y
,
20
,
20
),
1
)
x
=
(
hang
-
1
)
*
20
-
20
y
=
lie
*
20
-
20
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
x
,
y
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
x
,
y
,
20
,
20
),
1
)
x
=
hang
*
20
-
20
y
=
(
lie
-
1
)
*
20
-
20
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
x
,
y
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
x
,
y
,
20
,
20
),
1
)
x
=
(
hang
+
1
)
*
20
-
20
y
=
lie
*
20
-
20
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
x
,
y
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
x
,
y
,
20
,
20
),
1
)
# 刷新画面
pygame
.
display
.
update
()
...
...
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