Commit 27811c9c by BellCodeEditor

auto save

parent 629e9b8f
Showing with 45 additions and 0 deletions
File added
bg.png

46.1 KB

class Block:
def __init__(self):
self.shape=random.choice(shapes)
self.color=random.choice([red,green,blue,yellow,purple,orange])
self.x=int(screen_width/block_size/2)-len(self.shape[0])//2
self.y=0
def draw(self,screen):
for i in range(len(self.shape)):
for j in range(len(self.shape[i])):
if self.shape[i][j]:
def can_move(self,x,y,board):
for i in range(len(self.shape)):
for j in range(len(self.shape[i])):
if self.shape[i][j]:
if x+j<0 or x+j>=len(board[0]) or y+i>=len(board or
return False
return True
\ No newline at end of file
class Block:
def__init__(self):
self.shape = random.chice(shapes)
self.color = random.chice([red,green,blue,yellow,purple,orange])
self.x = int(screen_width / block_size / 2) - len(self.shape[0]) // 2
self.y = 0
def draw(self,screen):
for i in range(len(self.shape)):
for j in range(len(self.shape[i])):
if self.shape[i][j]:
pygame.draw.rect(screen,self.color,)
def can_move(self,x,y,board):
for i in range(len(self.shape)):
for j in range(len(self.shape[i])):
if self.shape[i][j]:
if x + j < 0 or x + j >= len(board[0]) or y + i >= len(board) or board[y]:
return False
return True
def move(self,dx,dy,board):
if self.can_move(self.x + dx,self.y + dy,board):
self.x += dx
self.y += dy
return True
return False
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