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Commit
23ba068f
authored
4 years ago
by
BellCodeEditor
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STKAITI.TTF
bg.png
my_Tetris.py
STKAITI.TTF
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my_Tetris.py
0 → 100644
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23ba068f
import
pygame
from
pygame
import
locals
pygame
.
init
()
score
=
0
grid_size
=
20
grid_num_width
=
15
grid_num_height
=
25
FPS
=
30
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
clock
=
pygame
.
time
.
Clock
()
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
center
=
[
2
,
8
]
current_shape
=
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
-
1
,
0
)]
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_d
:
if
center
[
1
]
<
15
:
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_a
:
if
center
[
1
]
>
1
:
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_s
:
if
center
[
0
]
<
25
:
center
[
0
]
+=
1
screen
.
blit
(
background
,(
0
,
0
))
current_pos
=
[]
for
cube
in
current_shape
:
aa
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
aa
)
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,(
150
,
255
,
150
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
grid_size
,
grid_size
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
grid_size
,
grid_size
),
1
)
score_text
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
screen
.
blit
(
score_text
,(
350
,
70
))
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
\ No newline at end of file
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