Commit 0e5dfe54 by BellCodeEditor

save project

parent 0bf7c0a4
Showing with 32 additions and 11 deletions
...@@ -15,7 +15,9 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,7 +15,9 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8]
center = [2,8] # 中心点,2行8列
curr_shape = [(0, -1), (0, 0), (0, 1), (0, 2)] # 当前形状
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -23,19 +25,37 @@ while True: ...@@ -23,19 +25,37 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: if event.key == locals.K_RIGHT:
center[1] += 1 if center[1] < 15:
center[1] = center[1]+1
elif event.key == locals.K_LEFT: elif event.key == locals.K_LEFT:
center[1] -= 1 if center[1] > 1:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN: elif event.key == locals.K_DOWN:
center[0] += 1 if center[0] < 25:
center[0] = center[0] + 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background, (0, 0))
pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20), 0) # 计算出所有小方块的行、列位置
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1) curr_pos = []
for cube in curr_shape:
aa = (cube[0] + center[0], cube[1] + center[1])
curr_pos.append(aa)
# 取出所有小方块的行、 列位置,计算坐标,绘制俄罗斯方块
for cube in curr_pos:
pygame.draw.rect(screen, (153, 0, 102),
(cube[1] * 20-20, cube[0] * 20-20,
20, 20),
0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20,
20, 20),
1) # 1不填充
# 得分 # 得分
score_text = font.render(str(score), True, (0, 0, 0))
score_text = font.render(str(score),True,(0,0,0)) screen.blit(score_text , (350,70))
screen.blit(score_text,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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