Commit 0cbfa9c4 by BellCodeEditor

auto save

parent 46cef652
Showing with 12 additions and 3 deletions
...@@ -16,7 +16,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,7 +16,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8] center=[2,8]
curr curr_shape=[(0,-1),(0,0),(0,1),(0,2)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -37,8 +37,17 @@ while True: ...@@ -37,8 +37,17 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0),(0,0,20,20),0) curr_pos=[]
pygame.draw.rect(screen,(255,255,255),(0,0,20,20),1) for cube in curr_shape:
aa=(cube[0]+center[0],cube[1]+center[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen,(153,0,102),((cube[1]*20-20),(cube[0]*20-20),20,20),0)
pygame.draw.rect(screen,(255,255,255),((cube[1]*20-20),(cube[0]*20-20),20,20),1)
# 得分 # 得分
score_text=font.render(str(score),True,(0,0,0)) score_text=font.render(str(score),True,(0,0,0))
......
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