From 0bd71b46fc6d7cae010c227f097be2d9a1c04081 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 19 Aug 2023 15:15:42 +0800 Subject: [PATCH] save project --- STKAITI.TTF | Bin 0 -> 12736196 bytes bg.png | Bin 0 -> 47237 bytes my_Tetris.py | 61 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 61 insertions(+) create mode 100644 STKAITI.TTF create mode 100644 bg.png create mode 100644 my_Tetris.py diff --git a/STKAITI.TTF b/STKAITI.TTF new file mode 100644 index 0000000..5044116 Binary files /dev/null and b/STKAITI.TTF differ diff --git a/bg.png b/bg.png new file mode 100644 index 0000000..d2ea19c Binary files /dev/null and b/bg.png differ diff --git a/my_Tetris.py b/my_Tetris.py new file mode 100644 index 0000000..2093f2a --- /dev/null +++ b/my_Tetris.py @@ -0,0 +1,61 @@ +import pygame +from pygame import locals + +pygame.init() # 初始化 +score = 0 +grid_size = 20 # 格子大小 +grid_num_width = 15 # 横向格子数量 +grid_num_height = 25 # 纵向格子数量 +FPS = 30 + +# 创建窗口 +screen = pygame.display.set_mode((460, 500)) +pygame.display.set_caption("俄罗斯方块") +clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +# 载入素材 +background = pygame.image.load('bg.png') +font = pygame.font.Font('STKAITI.TTF', 60) # 字体 + +center = [2,8] # 中心点,2行8列 +curr_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] # 当前形状 + +while True: + for event in pygame.event.get(): + if event.type == locals.QUIT: + exit() + if event.type == locals.KEYDOWN: + if event.key == locals.K_RIGHT: + if center[1] < 15: + center[1] = center[1]+1 + + elif event.key == locals.K_LEFT: + if center[1] > 1: + center[1] = center[1] - 1 + + elif event.key == locals.K_DOWN: + if center[0] < 25: + center[0] = center[0] + 1 + + # 将背景图画上去 + screen.blit(background, (0, 0)) + # 计算出所有小方块的行、列位置 + curr_pos = [] + for cube in curr_shape: # cube 立方体 + aa = (cube[0] + center[0], cube[1] + center[1]) #用相对位置加上屏幕中心点所在的位置 + curr_pos.append(aa) + # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 + for cube in curr_pos: + pygame.draw.rect(screen, (153, 0, 102), + (cube[1] * 20-20, cube[0] * 20-20, + grid_size, grid_size), + 0) + pygame.draw.rect(screen, (255, 255, 255), + (cube[1] * 20-20, cube[0] * 20-20, + grid_size, grid_size), + 1) + # 得分 + score_text = font.render(str(score), True, (0, 0, 0)) + screen.blit(score_text , (350,70)) + # 刷新画面 + pygame.display.update() + clock.tick(FPS) \ No newline at end of file -- libgit2 0.25.0