Commit 00fe5cd2 by BellCodeEditor

save project

parent eabe86aa
Showing with 3 additions and 11 deletions
...@@ -8,7 +8,6 @@ grid_num_width = 15 # 横向格子数量 ...@@ -8,7 +8,6 @@ grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
center=[2,8] center=[2,8]
current_pos=[(-1,0),(0,0),(1,0),(2,0)]
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -21,7 +20,6 @@ while True: ...@@ -21,7 +20,6 @@ while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_LEFT: if event.key==locals.K_LEFT:
if center[1]>1: if center[1]>1:
...@@ -32,16 +30,10 @@ while True: ...@@ -32,16 +30,10 @@ while True:
elif event.key==locals.K_DOWN: elif event.key==locals.K_DOWN:
if center[0]<25: if center[0]<25:
center[0]+=1 center[0]+=1
screen.blit(background,(0,0))
for cube in current_pos:
pos=(cube[0]+center[0],cube[1]+center[1])
current_pos.append(pos)
for cube in current_pos:
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0))
pygame.draw.rect(screen,(0,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0) pygame.draw.rect(screen,(0,0,0),(center[1]*20-20,center[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),8)
# 得分 # 得分
text=font.render(str(score),True,(0,0,0)) text=font.render(str(score),True,(0,0,0))
screen.blit(text,(350,70)) screen.blit(text,(350,70))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment