import pygame from pygame import locals pygame.init() # 初始化 score = 0 grid_size = 20 # 格子大小 grid_num_width = 15 # 横向格子数量 grid_num_height = 25 # 纵向格子数量 FPS = 30 hanglie=[2,14] # 创建窗口 screen = pygame.display.set_mode((460, 500)) pygame.display.set_caption("俄罗斯方块") clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 载入素材 background = pygame.image.load('bg.png') font = pygame.font.Font('STKAITI.TTF', 60) # 字体 while True: for event in pygame.event.get(): if event.type == locals.QUIT: exit() if event.type == locals.KEYDOWN: if event.key == locals.K_RIGHT: print("???????????????????") if hanglie[1]<15: hanglie[1]+=1 elif event.key == locals.K_LEFT: if hanglie[1]>1: hanglie[1]-=1 elif event.key == locals.K_DOWN: if hanglie[0]<25: hanglie[0]+=1 # 将背景图画上去 screen.blit(background,(0,0)) # 得分 pygame.draw.rect(screen,(255,128,0),(hanglie[1]*20-20,hanglie[0]*20-20,20,20),0) pygame.draw.rect(screen,(255,255,255),(hanglie[1]*20-20,hanglie[0]*20-20,20,20),1) text = font.render(str(score),True,(0,0,0)) screen.blit(text,(350,70)) # 刷新画面 pygame.display.update() clock.tick(FPS)