import pygame
from pygame import locals

pygame.init()   # 初始化
score = 0
grid_size = 20  # 格子大小
grid_num_width = 15     # 横向格子数量
grid_num_height = 25      # 纵向格子数量
FPS = 30

# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60)  # 字体
center=[2,8]
currebt_shape = [(0,-1),(0,0),(0,1),(-1,0)]

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            exit()
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_RIGHT:
                if center[1] < 15:
                    center[1] += 1
            elif event.key == locals.K_LEFT:
                if center[1] > 1:
                    center[1] -= 1
            elif event.key == locals.K_DOWN:
                if center[0] < 25:
                    center[0] += 1

    # 将背景图画上去
    screen.blit(background,(0,0))

    current_pos = []
    for cube in current_shape:
        pos = (cube[0] + center[0],cube[1] + [1])
        current_pos.append(pos)
    for cube in current_pos:
        pygame.draw.rect(screen,(255,0,0),
                    (cube[1] * 20-20,cube[0] * 20-20,20, 20),0)
        pygame.draw.rect(screen,(255,255,255),
                    (cube[1] * 20-20,cube[0] * 20-20,20, 20),1)
    # 得分
    text_surface = font.render(str(score),True,(0,0,0))
    screen.blit(text_surface,(350,70))
    # 刷新画面
    pygame.display.update()
    clock.tick(FPS)