Commit fc113e3d by BellCodeEditor

auto save

parent e51583fe
Showing with 9 additions and 3 deletions
...@@ -17,6 +17,7 @@ background = pygame.image.load('bg.png') ...@@ -17,6 +17,7 @@ background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8] center=[2,8]
curr_shape = [(0,-1), (0,0),(0,1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -36,9 +37,14 @@ while True: ...@@ -36,9 +37,14 @@ while True:
center[0] = center[0]+1 center[0] = center[0]+1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen, (255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0) curr_pos = []
pygame.draw.rect(screen, (255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1) for cube in curr_shape:
aa = (cube[0] + center[0],cube[1]+center[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen, (255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen, (255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 得分 # 得分
screen_text = font.render(str(screen),True,(0,0,0)) screen_text = font.render(str(screen),True,(0,0,0))
screen.blit(screen_text,(350,70)) screen.blit(screen_text,(350,70))
......
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