Commit dc4b4e3f by BellCodeEditor

save project

parent acbfbe44
Showing with 19 additions and 5 deletions
...@@ -15,17 +15,31 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,17 +15,31 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8]
curr_shape=[(0,1),(0,0),(0,1),(0,2)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT:
if center[1]<15:
center[1]=center[1]+1
elif event.key==locals.K_LEFT:
if center[1]>1:
center[1]=center[1]-1
elif event.key==locals.K_DOWN:
if center[0]<25:
center[0]=center[0]+1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0),(140,20,20,20),0) curr_pos=[]
pygame.draw.rect(screen,(255,255,255),(140,20,20,20),1) for cube in curr_shape:
# 得分 aa=(cube[0]+center[0],cube[1]+center[1])
curr_pos.append(aa)
for cube in curr_pos:# 得分
pygame.draw.rect(screen,(153,0,102),(cube[1]*20-20,cube[0]*20-20,grid_size,grid_size),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,grid_size,grid_size),1)
score_text=font.render(str(score),True,(0,0,0)) score_text=font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70))# 刷新画面 screen.blit(score_text,(350,70))# 刷新画面
pygame.display.update() pygame.display.update()
......
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