diff --git a/STKAITI.TTF b/STKAITI.TTF
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diff --git a/bg.png b/bg.png
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diff --git a/my_Tetris.py b/my_Tetris.py
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+++ b/my_Tetris.py
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+import pygame
+from pygame import locals
+
+pygame.init()   # 初始化
+score = 0
+grid_size = 20  # 格子大小
+grid_num_width = 15     # 横向格子数量
+grid_num_height = 25      # 纵向格子数量
+FPS = 30
+
+# 创建窗口
+screen = pygame.display.set_mode((460, 500))
+pygame.display.set_caption("俄罗斯方块")
+clock = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+# 载入素材
+background = pygame.image.load('bg.png')
+font = pygame.font.Font('STKAITI.TTF', 60)  # 字体
+center = [2,8]
+curr_shape = [(-1,0),(0,0),(0,1),(0,-1)]
+
+while True:
+    for event in pygame.event.get():
+        if event.type == locals.QUIT:
+            exit()
+    if event.type == locals.KEYDOWN:
+        if event.key == locals.K_RIGHT:
+            if center[1] < 15:
+                center[1] += 1
+        if event.key == locals.K_LEFT:
+            if center[1] > 1:
+                center[1] -= 1
+        if event.key == locals.K_DOWN:
+            if center[0] < 25:
+                center[0] += 1
+    # 将背景图画上去
+    screen.blit(background,(0,0))
+
+    curr_pos = []
+    for cube in curr_shape:
+        a = (cube[0] + center[0],cube[1] + center[1])
+        curr_pos.append(a)
+    for cube in curr_pos:
+        pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
+        pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
+    # 得分
+    scoreSurf = font.render(str(score),True,(0,0,0))
+    screen.blit(scoreSurf,(350,70))
+    # 刷新画面
+    pygame.display.update()
+    clock.tick(FPS)